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    Automation Haven

    A long-running automation and management game project that became a key learning case study in system architecture, maintainability, and scope control.

    AutomationSystems ArchitectureClean CodeScope Management

    Problem

    The project grew into a large management game with increasing architectural complexity and shifting product direction.

    Solution

    Implemented modular, data-driven patterns to keep systems maintainable while documenting technical and product lessons from the pause decision.

    Role

    Primary developer responsible for architecture, gameplay systems, and technical standards.

    Outcomes

    Paused project; major learning outcomes applied to later projects.

    Lessons Learned

    • Data-driven systems and modular patterns improve iteration speed once project scale increases.
    • Without strict scope and direction checkpoints, technically solid projects can still stall.

    Tools and Methods

    UnityC#Data-Driven Architecture

    Gallery

    Elmer Almer Ershagen© 2026