Portfolio

    All Projects

    A collection of things I've built across games, AI, web, and experimental tech.

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    Games

    Block By Block Tycoon

    An unreleased cozy spatial-puzzle city builder where smart placement creates synergies, unlocks new building tiers, and raises new land from the water.

    Spatial PuzzleCity BuilderCozy
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    Experiments

    Minecraft Client Mods

    A growing collection of Fabric utilities and creative tools built around real player friction: in-game maps, cleaner interfaces, building workflows, entity tracking, and faster villager trading.

    MinecraftFabricClient-Side
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    Experiments

    Minecraft Server Plugins

    A collection of Paper, Bukkit, and Spigot systems for server owners: configurable quests, escalating hardcore challenges, persistent progression, rewards, events, and client-server features.

    MinecraftPaperBukkit
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    UX

    HBG Self-Esteem - High-Fidelity Revamp

    A UX case for Helsingborgs stad focused on redesigning a self-esteem support app for young adults by reducing cognitive overload, clarifying feedback, and strengthening the gamified experience.

    UX ResearchAccessibilityGamification
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    UX

    Duro Sweden - Accessible Redesign

    A 3-week UX/UI case where we redesigned Duro Sweden's wallpaper shopping flow to improve WCAG 2.1 AA accessibility, restore filter trust, and reduce checkout friction.

    AccessibilityWCAG 2.1 AAE-commerce UX
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    UX

    GameCraft Studios Turnaround

    A product and growth case study diagnosing a struggling studio operation and proposing a prioritized turnaround plan for retention, acquisition, and sustainability.

    Case StudyProduct StrategyGrowth
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    Experiments

    Local Canva Editor

    A local-first creator tool experiment inspired by Canva, focused on faster graphic and thumbnail workflows with greater control and less SaaS dependency.

    Local-FirstProduct ThinkingWorkflow Optimization
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    Games

    Painter’s Legacy

    A solo game jam story built in roughly 30 usable hours, following one painter through three stages of life and asking what remains when time runs out.

    Game JamNarrative GamePainting
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    UX

    Vilike - Movement Learning App Redesign

    An experience design collaboration as part of my studies at Futuregames with Vilike to redesign a movement-based learning app for children, improving clarity, engagement, and adult trust.

    UX ResearchInteraction DesignChild-Centered Design
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    Games

    Wilderness Chef

    A released cooking-survival game built around gathering resources from the wilderness, culminating in a satisfying progression and nature feasts.

    Systems DesignProgressionSurvival
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    Games

    Echoes of Steel

    A horror game set in an abandoned factory where players perform purification rituals to cleanse haunted mechatronics. The experience is built around atmosphere, presentation, and ritual-driven progression.

    HorrorAtmosphereRitual Systems
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    Web Projects

    Oss Lärare Emellan (OLE)

    A tested Swedish EdTech prototype that evolved from a broad teacher community into a focused experience for finding, filtering, saving, and sharing teaching resources.

    EdTechTeacher ResearchResource Discovery
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    Web Projects

    Rank A Plank - Hackathon Project (48h)

    A fast-built competitive planking app created during a 48-hour hackathon, focused on social energy and quick execution.

    HackathonRapid PrototypingGamification
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    Games

    Multiplayer RTS

    A solo-built real-time strategy prototype focused on multiplayer synchronization, core RTS systems, and scalable architecture.

    RTSMultiplayerNetworking
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    Games

    Automation Haven

    A long-running automation and management game project that became a key learning case study in system architecture, maintainability, and scope control.

    AutomationSystems ArchitectureClean Code
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    Games

    Murder Minute

    A 48-hour game jam deduction game inspired by Cluedo, designed to deliver the core mystery-solving loop in under a minute.

    Game JamDeductionReplayability
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    Experiments

    Lionetix – Minecraft Shorts Experiment

    A focused YouTube Shorts execution sprint testing whether consistent Minecraft short-form content can gain traction from zero audience.

    YouTube ShortsContent StrategyGrowth Experiment

    Lets Work Together

    I'm currently open to new opportunities. If you think I'd be a good fit for your team, I'd love to hear from you.

    Email: elmer.almerershagen@gmail.com

    Elmer Almer Ershagen© 2026