All Projects
A collection of things I've built across games, AI, web, and experimental tech.

Block By Block Tycoon
An unreleased cozy spatial-puzzle city builder where smart placement creates synergies, unlocks new building tiers, and raises new land from the water.

Minecraft Client Mods
A growing collection of Fabric utilities and creative tools built around real player friction: in-game maps, cleaner interfaces, building workflows, entity tracking, and faster villager trading.

Minecraft Server Plugins
A collection of Paper, Bukkit, and Spigot systems for server owners: configurable quests, escalating hardcore challenges, persistent progression, rewards, events, and client-server features.

HBG Self-Esteem - High-Fidelity Revamp
A UX case for Helsingborgs stad focused on redesigning a self-esteem support app for young adults by reducing cognitive overload, clarifying feedback, and strengthening the gamified experience.

Duro Sweden - Accessible Redesign
A 3-week UX/UI case where we redesigned Duro Sweden's wallpaper shopping flow to improve WCAG 2.1 AA accessibility, restore filter trust, and reduce checkout friction.

GameCraft Studios Turnaround
A product and growth case study diagnosing a struggling studio operation and proposing a prioritized turnaround plan for retention, acquisition, and sustainability.

Local Canva Editor
A local-first creator tool experiment inspired by Canva, focused on faster graphic and thumbnail workflows with greater control and less SaaS dependency.

Painter’s Legacy
A solo game jam story built in roughly 30 usable hours, following one painter through three stages of life and asking what remains when time runs out.

Vilike - Movement Learning App Redesign
An experience design collaboration as part of my studies at Futuregames with Vilike to redesign a movement-based learning app for children, improving clarity, engagement, and adult trust.

Wilderness Chef
A released cooking-survival game built around gathering resources from the wilderness, culminating in a satisfying progression and nature feasts.

Echoes of Steel
A horror game set in an abandoned factory where players perform purification rituals to cleanse haunted mechatronics. The experience is built around atmosphere, presentation, and ritual-driven progression.

Oss Lärare Emellan (OLE)
A tested Swedish EdTech prototype that evolved from a broad teacher community into a focused experience for finding, filtering, saving, and sharing teaching resources.

Rank A Plank - Hackathon Project (48h)
A fast-built competitive planking app created during a 48-hour hackathon, focused on social energy and quick execution.

Multiplayer RTS
A solo-built real-time strategy prototype focused on multiplayer synchronization, core RTS systems, and scalable architecture.

Automation Haven
A long-running automation and management game project that became a key learning case study in system architecture, maintainability, and scope control.

Murder Minute
A 48-hour game jam deduction game inspired by Cluedo, designed to deliver the core mystery-solving loop in under a minute.

Lionetix – Minecraft Shorts Experiment
A focused YouTube Shorts execution sprint testing whether consistent Minecraft short-form content can gain traction from zero audience.
Lets Work Together
I'm currently open to new opportunities. If you think I'd be a good fit for your team, I'd love to hear from you.
Email: elmer.almerershagen@gmail.com