All Projects
A collection of things I've built across games, AI, web, and experimental tech.

Block By Block Tycoon
An unreleased cozy spatial-puzzle city builder where smart placement creates synergies, unlocks new building tiers, and raises new land from the water.

Grannfejden
A social browser board game for 3–6 players about secret plans, property upgrades, sabotage, and neighbourhood politics—built from a Futuregames game-design exercise into a complete real-time 3D prototype.

Platformer Ultra
A short third-person vertical factory platformer built in Unity 6 around a roughly 48-hour constraint, then polished through focused replacements in navigation, character art, machine feedback, audio, and testing.

Aether 2.0: Designing Shared Imagination
A ten-day Futuregames speculative UX case exploring how two people might deliberately share imagination through a future BCI—and who should control the resulting dream.

Minecraft Client Mods
A focused summer lab of Fabric client utilities built around real play friction: in-game maps, cleaner interfaces, building workflows, entity tracking, and faster villager trading.

Minecraft Server Plugins
A collection of Paper, Bukkit, and Spigot systems for server owners: configurable quests, escalating hardcore challenges, persistent progression, rewards, events, and client-server features.

HBG Self-Esteem — Prototype Revamp
An academic UX case that moved from group research and a tested mid-fidelity self-esteem concept to an individual high-fidelity redesign focused on clearer hierarchy, feedback, and gamification.

Duro Sweden - E-commerce Accessibility
A three-week Futuregames UX case testing and redesigning one Duro Sweden wallpaper journey around keyboard access, predictable filtering, colour choice, and clear feedback.

GameCraft Studios Turnaround
A fictional Futuregames team case diagnosing a struggling game studio and proposing a sequenced turnaround built around retention, community, and a new game concept.

Local Canva Editor
A local-first creator tool experiment inspired by Canva, focused on faster graphic and thumbnail workflows with greater control and less SaaS dependency.

Painter’s Legacy
A solo game jam story built in roughly 30 usable hours, following one painter through three stages of life and asking what remains when time runs out.

Vilike - Movement Learning App Redesign
An experience design collaboration as part of my studies at Futuregames with Vilike to redesign a movement-based learning app for children, improving clarity, engagement, and adult trust.

Wilderness Chef
A public Windows cooking game that connects wilderness foraging, multi-stage recipes, timed orders, persistent progression, and a final feast.

Echoes of Steel
My first released Steam game: a first-person factory horror experience where purification rituals create direction while sound, darkness, and escalating animatronics create pressure.

Oss Lärare Emellan (OLE)
A tested Swedish EdTech prototype that evolved from a broad teacher community into a focused experience for finding, filtering, saving, and sharing teaching resources.

Rank A Plank - Hackathon Project (48h)
A fast-built competitive planking app created during a 48-hour hackathon, focused on social energy and quick execution.

Multiplayer RTS
A solo-built real-time strategy prototype focused on multiplayer synchronization, core RTS systems, and scalable architecture.

Automation Haven
An unreleased Unity factory-management prototype where physical logistics, company contracts, power networks, research, and persistence exposed the cost of building without a defined finish line.

Murder Minute
A 48-hour game jam deduction game inspired by Cluedo, designed to deliver the core mystery-solving loop in under a minute.

Lionetix – Minecraft Shorts Experiment
A focused YouTube Shorts execution sprint testing whether consistent Minecraft short-form content can gain traction from zero audience.
Lets Work Together
I'm currently open to new opportunities. If you think I'd be a good fit for your team, I'd love to hear from you.
Email: elmer.almerershagen@gmail.com