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Echoes of Steel
A horror game set in an abandoned factory where players perform purification rituals to cleanse haunted mechatronics. The experience is built around atmosphere, presentation, and ritual-driven progression.
HorrorAtmosphereRitual SystemsSolo Dev
Problem
The project needed to deliver a cohesive horror experience without relying on jump-scare-only design.
Solution
Designed a ritual-centered gameplay loop in a layered factory and cave environment, using lighting, particle FX, and eerie cues to drive tension and progression.
Role
Solo developer handling design, coding, marketing, and scope decisions.
Outcomes
Released successfully on Steam and hit both learning and income goal.
Lessons Learned
- A strong main menu and audio identity set player expectations before gameplay begins.
- Ritual-based objectives made level progression easier to communicate than purely exploratory goals.
Tools and Methods
UnityC#Audio DesignParticle FXAtmospheric DesignSteam PublishingGame Marketing