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    Echoes of Steel

    A horror game set in an abandoned factory where players perform purification rituals to cleanse haunted mechatronics. The experience is built around atmosphere, presentation, and ritual-driven progression.

    HorrorAtmosphereRitual SystemsSolo Dev

    Problem

    The project needed to deliver a cohesive horror experience without relying on jump-scare-only design.

    Solution

    Designed a ritual-centered gameplay loop in a layered factory and cave environment, using lighting, particle FX, and eerie cues to drive tension and progression.

    Role

    Solo developer handling design, coding, marketing, and scope decisions.

    Outcomes

    Released successfully on Steam and hit both learning and income goal.

    Lessons Learned

    • A strong main menu and audio identity set player expectations before gameplay begins.
    • Ritual-based objectives made level progression easier to communicate than purely exploratory goals.

    Tools and Methods

    UnityC#Audio DesignParticle FXAtmospheric DesignSteam PublishingGame Marketing

    Gallery

    Demo

    Elmer Almer Ershagen© 2026