Stop the leak
Put underperforming titles into maintenance and move attention back to product quality and live operations.

Futuregames · Business Development
Fictional team case · 10 days · 2026
First fix the leaking bucket. Then scale it.
A compact turnaround case about reconnecting a struggling game studio’s business model with the experience its players actually wanted.
01 / Diagnosis
The fictional studio kept buying acquisition while day-30 retention fell from 18% to 13%. Grind-heavy design and pay-to-win perceptions had weakened trust. The product was leaking faster than marketing could refill it.
02 / Counter-move
Put underperforming titles into maintenance and move attention back to product quality and live operations.
Rebuild the studio’s strategy identity through fair value, deeper play, user-generated content and map editing.
Make clan and server owners creators—and organic recruiters for the communities they build.
03 / The game pitch
A persistent, clan-based real-time war game built around construction, raids and collective defence.
There is no final victory screen: power shifts as clans build bases, gather resources and contest a shared world. Modded servers give communities ownership, while a premium purchase and optional hosted worlds avoid pay-to-win.
Concept trailer
AI-assisted concept visuals, assembled and edited in DaVinci Resolve for the course pitch.
I wrote the game direction, connected its UX choices to retention and acquisition, presented the business-model logic, and turned the concept into the pitch trailer. The final Q&A also made the financing, onboarding and scope risks more concrete.
04 / Debrief
“Retention is the truth. Marketing can fill the bucket; product quality decides whether it leaks.”
The course made one principle tangible: a turnaround needs a clear sequence of decisions, not a larger pile of disconnected ideas.
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