Time was the real constraint
Planning and administration already competed with teaching. A new product had to save time before it could ask teachers to participate in a community.

Product case study
2024–2025
Research · Product design · Full-stack prototype
A Swedish EdTech platform shaped with teachers, not just for them. OLE moved from a broad professional network to a clearer resource-first product through surveys, interviews, two rounds of testing, and the willingness to remove major features.
Product and development case study by Elmer Almer Ershagen.
Built around
teachers’ real work
95
voices before the final direction
Early research
95
teacher survey responses
First test
10+
teachers with the broad prototype
Follow-up
5+
teachers with the focused iteration
Timeline
2024–25
from first sketch to archived beta
The starting question
Teachers repeatedly create material, solve planning problems, and search for advice in disconnected places. OLE explored whether one trusted space could make useful work easier to find, adapt, and share across schools.
Planning and administration already competed with teaching. A new product had to save time before it could ask teachers to participate in a community.
Resources lived across drives, chats, groups, and personal archives. Relevance, subject filters, school level, and clear structure mattered more than sheer volume.
Teachers were skeptical of yet another platform if it felt inactive or complicated. The first visit needed to offer something concrete without depending on network effects.
Evidence before polish
The research mixed broad signals with close observation. Each layer answered a different question: is the problem real, where does it hurt, and does the product make sense in use?
Breadth
An early teacher survey highlighted time pressure, resource discovery, planning support, and professional development as recurring needs.
Depth
Teacher conversations exposed the context behind the answers and helped reduce roughly 28 initial ideas to a smaller set worth prototyping.
Behaviour
More than ten teachers tried the broad direction. A later, smaller round tested the focused iteration and helped check whether the product was becoming clearer.
“A platform for teachers cannot merely look useful. It has to prove its relevance before the user spends time feeding the community.”
From idea to evidence
OLE did not move in a straight line. The strongest progress came from narrowing the promise, building enough to test it, and treating finished features as hypotheses rather than commitments.
October – November 2024
The first sketch
The first concept was a professional network for teachers to connect and exchange material. Rapid Figma, Claude, Replit, and Lovable prototypes made the idea tangible within days, while early teacher conversations kept the problem grounded.
November – December 2024
Research and reduction
A 95-response survey, a school presentation, teacher interviews, competitor references, and a Crazy 8 exercise mapped the opportunity. The idea was still broad, but the repeated signal was practical: save time and make good material easier to find.
December 2024 – February 2025
From pitch to working beta
After winning a development-package award at Techship Demo Day, the concept became a working React and Supabase product. Profiles, resources, filtering, a forum, messaging, groups, saved material, onboarding, and responsive layouts made the whole proposition testable.
March 2025
The difficult simplification
The first teacher test and mentor review made the core problem visible: OLE needed one repeatable reason to return. Groups, direct messaging, and other social surface area were removed or deprioritized while resource discovery, structure, and immediate value moved to the center.
April – May 2025
A deliberate stop
Shared capacity changed before OLE reached a public launch. Active development paused in April and was consciously concluded in May. The final result is a functional beta snapshot—not an active service—but the research and iteration became a durable lesson in product focus, evidence, and team ownership.
The turning point
The first direction deliberately explored many ways OLE could help. Testing showed that the product could not ask teachers to navigate all of them before proving the simplest benefit.
Prototype 01 · Broad platform
The early product combined resources, saved material, a planner, profiles, direct messages, groups, and a community dashboard. It was valuable as a learning prototype because its breadth made the trade-offs visible.
Focused direction · Archived MVP
The focused direction put structured resources, search, school level, subject, type, and difficulty filters first. Some broader navigation remained in the archived build, but social features no longer carried the core promise; useful content did.
What changed
The first visit was redesigned around something useful to browse or download, rather than a network that needed activity before it felt alive.
Groups and direct messaging left the core flow while subject, school-level, type, and difficulty filters became central.
The team stopped asking what else the platform could contain and started asking what would make one teacher choose to come back next week.
The focused product
OLE’s strongest flow was intentionally ordinary: find something relevant, understand it quickly, keep it, and contribute when you have something worth sharing.
The interface should reveal real material and clear actions before asking the teacher to build a profile or participate socially.
Subject, school level, resource type, difficulty, and ordering controls help a small library feel more useful than a large unstructured feed.
Discussion and sharing are valuable only when they reduce work or improve practice. They should support the resource flow, not obscure it.
Core resource flow
Begin with a need, subject, or school level.
Reduce the library to material that fits the lesson.
Read the type, level, difficulty, and description at a glance.
Download now or keep the material for later.
Share useful work back when the value is clear.
My contribution
Within a small startup team, my work moved between teacher research, information architecture, interface design, implementation, content, testing, and deployment. That closeness made it possible to turn feedback into a changed product quickly.
Role
Product and development contributor responsible for much of the working prototype, including UX structure, resource flows, frontend implementation, Supabase-backed features, responsive behaviour, and deployment.
Translated surveys, interviews, mentor reviews, and tests into scope decisions instead of treating every request as a feature commitment.
Structured navigation, registration, resource metadata, filters, cards, feedback states, and the visual language around the OLE brand.
Built and maintained the React, TypeScript, and Supabase product through a GitHub, Lovable, and Vercel workflow.
Outcome
OLE did not become a launched company. It did produce a tested product, a meaningful external signal, and a much more valuable understanding of what to build first.
External signal
The team won a development-package award after rebuilding the pitch and prototype around mentor feedback.
Product signal
Teacher testing exposed the limits of the broad platform and gave the focused resource experience a more defensible foundation.
Honest status
The project stopped before public launch when shared capacity changed. The remaining deployment is an archive of the last active product.
The durable lesson
OLE taught me to separate a meaningful problem from an oversized solution. Research made the opportunity credible; testing made the first answer disposable; focus made the product clearer.
Product archive
Archived prototype · not an active service