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    Wilderness Chef

    A released cooking-survival game built around gathering resources from the wilderness, culminating in a satisfying progression and nature feasts.

    Systems DesignProgressionSurvivalNarrative Through Mechanics

    Problem

    I didn't have the skills to create 2D art for a game and wanted to try an experiment.

    Solution

    Used AI to generate all 2D assets for the game and the created it into a game through mechanics. Playtested and iterated over multiple sessions.

    Role

    Core designer and developer for game systems and progression structure.

    Outcomes

    Released project onto itch.io and taught me how to build smaller more focused games.

    Lessons Learned

    • A clear progression metaphor helps players understand complex resource chains faster.
    • When systems carry the theme, design decisions become easier to validate and prioritize.
    • Using AI you can make all the graphics for a game, if it's 2D.

    Tools and Methods

    UnityC#

    Gallery

    Demo

    Elmer Almer Ershagen© 2026